_init() (defined in godot::RGMap) | godot::RGMap | |
_ready() (defined in godot::RGMap) | godot::RGMap | |
_register_methods() (defined in godot::RGMap) | godot::RGMap | static |
add_entity(Vector2 position, bool passability, bool transparency) | godot::RGMap | |
add_pathfinding_exception(Vector2 position, bool value) | godot::RGMap | |
add_tile(String name, String display_name) | godot::RGMap | |
add_tile_property(String property_name, Variant default_value) | godot::RGMap | |
allow_diagonal_pathfinding | godot::RGMap | |
calculate_fov(Vector2 view_position) | godot::RGMap | |
chunk_freed() | godot::RGMap | inline |
chunk_index_int_to_v2(int index) | godot::RGMap | |
chunk_index_v2_to_int(Vector2 index) | godot::RGMap | |
chunk_loaded() | godot::RGMap | inline |
chunk_size | godot::RGMap | |
chunks_free_requested() | godot::RGMap | inline |
chunks_hide_requested() | godot::RGMap | inline |
chunks_load_requested() | godot::RGMap | inline |
chunks_render_requested() | godot::RGMap | inline |
clean_map() | godot::RGMap | |
draw_arc(Vector2 center, float radius, float start_angle, float end_angle, int value) | godot::RGMap | |
draw_arc_orthogonal(Vector2 center, float radius, float start_angle, float end_angle, int value) | godot::RGMap | |
draw_circle(Vector2 center, float radius, int value) | godot::RGMap | |
draw_circle_orthogonal(Vector2 center, float radius, int value) | godot::RGMap | |
draw_ellipse(Vector2 center, Vector2 radius, float start_angle, float end_angle, int value) | godot::RGMap | |
draw_ellipse_orthogonal(Vector2 center, Vector2 radius, float start_angle, float end_angle, int value) | godot::RGMap | |
draw_line(Vector2 start, Vector2 end, int value) | godot::RGMap | |
draw_line_orthogonal(Vector2 start, Vector2 end, int value) | godot::RGMap | |
draw_rect(Rect2 rect, int value) | godot::RGMap | |
dump_chunk_data(int index) | godot::RGMap | |
dump_map_data() | godot::RGMap | |
fill_arc(Vector2 center, float radius, float start_angle, float end_angle, int value) | godot::RGMap | |
fill_circle(Vector2 center, float radius, int value) | godot::RGMap | |
fill_ellipse(Vector2 center, Vector2 radius, float start_angle, float end_angle, int value) | godot::RGMap | |
fill_rect(Rect2 rect, int value) | godot::RGMap | |
find_discovered_path(Vector2 start, Vector2 end, Rect2 pathfinding_zone) | godot::RGMap | |
find_path(Vector2 start, Vector2 end, Rect2 pathfinding_zone) | godot::RGMap | |
fov_radius | godot::RGMap | |
free_chunk(int index) | godot::RGMap | |
generate_tileset() | godot::RGMap | |
get_chunk_index(Vector2 position) | godot::RGMap | |
get_chunks_in_distance(Vector2 point, int distance) | godot::RGMap | |
get_chunks_to_free(Vector2 player_position) | godot::RGMap | |
get_chunks_to_hide(Vector2 player_position) | godot::RGMap | |
get_chunks_to_load(Vector2 player_position) | godot::RGMap | |
get_chunks_to_render(Vector2 player_position) | godot::RGMap | |
get_display_name(Vector2 position) | godot::RGMap | |
get_entities_in_chunk(int chunk_index) | godot::RGMap | |
get_entities_in_position(Vector2 position) | godot::RGMap | |
get_entities_in_radius(Vector2 position, int radius) | godot::RGMap | |
get_entities_in_rect(Rect2 rect) | godot::RGMap | |
get_entity_position(int id) | godot::RGMap | |
get_line(Vector2 start, Vector2 end) | godot::RGMap | |
get_line_orthogonal(Vector2 start, Vector2 end) | godot::RGMap | |
get_loaded_chunks() | godot::RGMap | |
get_local_index(Vector2 position) | godot::RGMap | |
get_name(Vector2 position) | godot::RGMap | |
get_property(Vector2 position, String property_name) | godot::RGMap | |
get_rendered_chunks() | godot::RGMap | |
get_tile_display_name(int index) | godot::RGMap | |
get_tile_index(String name) | godot::RGMap | |
get_tile_material(int index) | godot::RGMap | |
get_tile_modulate(int index) | godot::RGMap | |
get_tile_name(int index) | godot::RGMap | |
get_tile_normal_map(int index) | godot::RGMap | |
get_tile_property(int index, String property_name) | godot::RGMap | |
get_tile_texture(int index) | godot::RGMap | |
get_tile_texture_offset(int index) | godot::RGMap | |
get_tile_z_index(int index) | godot::RGMap | |
get_tiles_count() | godot::RGMap | |
get_value(Vector2 position) | godot::RGMap | |
is_chunk_in_bounds(int index) | godot::RGMap | |
is_chunk_loaded(int index) | godot::RGMap | |
is_chunk_rendered(int index) | godot::RGMap | |
is_discovered(Vector2 position) | godot::RGMap | |
is_entity_chunk_loaded(int id) | godot::RGMap | |
is_entity_chunk_rendered(int id) | godot::RGMap | |
is_entity_discovered(int id) | godot::RGMap | |
is_entity_passable(int id) | godot::RGMap | |
is_entity_transparent(int id) | godot::RGMap | |
is_entity_visible(int id) | godot::RGMap | |
is_in_bounds(Vector2 position) | godot::RGMap | |
is_passable(Vector2 position) | godot::RGMap | |
is_pathfinding_allowed(Vector2 position) | godot::RGMap | |
is_tile_passable(int index) | godot::RGMap | |
is_tile_transparent(int index) | godot::RGMap | |
is_transparent(Vector2 position) | godot::RGMap | |
is_visible(Vector2 position) | godot::RGMap | |
load_chunk(int index, PoolIntArray data=PoolIntArray()) | godot::RGMap | |
load_distance | godot::RGMap | |
load_map_data(PoolIntArray map_data) | godot::RGMap | |
move_entity(int id, Vector2 position) | godot::RGMap | |
place_map(RGMap *another_map, Vector2 start) | godot::RGMap | |
raycast_path(Vector2 start, Vector2 end) | godot::RGMap | |
raycast_vision(Vector2 start, Vector2 end) | godot::RGMap | |
remove_entity(int id) | godot::RGMap | |
remove_pathfinding_exception(Vector2 position) | godot::RGMap | |
render_distance | godot::RGMap | |
request_chunks_load(Vector2 player_position) | godot::RGMap | |
request_chunks_render(Vector2 player_position) | godot::RGMap | |
reset_chunk(int index) | godot::RGMap | |
resize_map(Vector2 new_size, Vector2 new_chunk_size) | godot::RGMap | |
RGMap() (defined in godot::RGMap) | godot::RGMap | |
rpas_calc_visible_cells_from(Vector2 center, int radius) | godot::RGMap | |
RPAS_NOT_VISIBLE_BLOCKS_VISION | godot::RGMap | |
RPAS_RADIUS_FUDGE | godot::RGMap | |
RPAS_RESTRICTIVENESS | godot::RGMap | |
RPAS_VISIBLE_ON_EQUAL | godot::RGMap | |
set_chunk_rendered(int index, bool value) | godot::RGMap | |
set_discovered(Vector2 position, bool value) | godot::RGMap | |
set_entity_discovered(int id, bool value) | godot::RGMap | |
set_entity_passability(int id, bool value) | godot::RGMap | |
set_entity_transparency(int id, bool value) | godot::RGMap | |
set_tile_material(int index, Ref< Material > material) | godot::RGMap | |
set_tile_modulate(int index, Color color) | godot::RGMap | |
set_tile_normal_map(int index, Ref< Texture > texture) | godot::RGMap | |
set_tile_passability(int index, bool value) | godot::RGMap | |
set_tile_property(int index, String property_name, Variant new_value) | godot::RGMap | |
set_tile_texture(int index, Ref< Texture > texture) | godot::RGMap | |
set_tile_texture_offset(int index, Vector2 offset) | godot::RGMap | |
set_tile_transparency(int index, bool value) | godot::RGMap | |
set_tile_z_index(int index, int z_index) | godot::RGMap | |
set_value(Vector2 position, int value) | godot::RGMap | |
set_visibility(Vector2 position, bool value) | godot::RGMap | |
show_pathfinding_exceptions(bool exception_type) | godot::RGMap | |
size | godot::RGMap | |
visibility_between(Vector2 start, Vector2 end, int max_distance) | godot::RGMap | |
~RGMap() (defined in godot::RGMap) | godot::RGMap | |