Godot RGMap
godot::RGMap Member List

This is the complete list of members for godot::RGMap, including all inherited members.

_init() (defined in godot::RGMap)godot::RGMap
_ready() (defined in godot::RGMap)godot::RGMap
_register_methods() (defined in godot::RGMap)godot::RGMapstatic
add_entity(Vector2 position, bool passability, bool transparency)godot::RGMap
add_pathfinding_exception(Vector2 position, bool value)godot::RGMap
add_tile(String name, String display_name)godot::RGMap
add_tile_property(String property_name, Variant default_value)godot::RGMap
allow_diagonal_pathfindinggodot::RGMap
calculate_fov(Vector2 view_position)godot::RGMap
chunk_freed()godot::RGMapinline
chunk_index_int_to_v2(int index)godot::RGMap
chunk_index_v2_to_int(Vector2 index)godot::RGMap
chunk_loaded()godot::RGMapinline
chunk_sizegodot::RGMap
chunks_free_requested()godot::RGMapinline
chunks_hide_requested()godot::RGMapinline
chunks_load_requested()godot::RGMapinline
chunks_render_requested()godot::RGMapinline
clean_map()godot::RGMap
draw_arc(Vector2 center, float radius, float start_angle, float end_angle, int value)godot::RGMap
draw_arc_orthogonal(Vector2 center, float radius, float start_angle, float end_angle, int value)godot::RGMap
draw_circle(Vector2 center, float radius, int value)godot::RGMap
draw_circle_orthogonal(Vector2 center, float radius, int value)godot::RGMap
draw_ellipse(Vector2 center, Vector2 radius, float start_angle, float end_angle, int value)godot::RGMap
draw_ellipse_orthogonal(Vector2 center, Vector2 radius, float start_angle, float end_angle, int value)godot::RGMap
draw_line(Vector2 start, Vector2 end, int value)godot::RGMap
draw_line_orthogonal(Vector2 start, Vector2 end, int value)godot::RGMap
draw_rect(Rect2 rect, int value)godot::RGMap
dump_chunk_data(int index)godot::RGMap
dump_map_data()godot::RGMap
fill_arc(Vector2 center, float radius, float start_angle, float end_angle, int value)godot::RGMap
fill_circle(Vector2 center, float radius, int value)godot::RGMap
fill_ellipse(Vector2 center, Vector2 radius, float start_angle, float end_angle, int value)godot::RGMap
fill_rect(Rect2 rect, int value)godot::RGMap
find_discovered_path(Vector2 start, Vector2 end, Rect2 pathfinding_zone)godot::RGMap
find_path(Vector2 start, Vector2 end, Rect2 pathfinding_zone)godot::RGMap
fov_radiusgodot::RGMap
free_chunk(int index)godot::RGMap
generate_tileset()godot::RGMap
get_chunk_index(Vector2 position)godot::RGMap
get_chunks_in_distance(Vector2 point, int distance)godot::RGMap
get_chunks_to_free(Vector2 player_position)godot::RGMap
get_chunks_to_hide(Vector2 player_position)godot::RGMap
get_chunks_to_load(Vector2 player_position)godot::RGMap
get_chunks_to_render(Vector2 player_position)godot::RGMap
get_display_name(Vector2 position)godot::RGMap
get_entities_in_chunk(int chunk_index)godot::RGMap
get_entities_in_position(Vector2 position)godot::RGMap
get_entities_in_radius(Vector2 position, int radius)godot::RGMap
get_entities_in_rect(Rect2 rect)godot::RGMap
get_entity_position(int id)godot::RGMap
get_line(Vector2 start, Vector2 end)godot::RGMap
get_line_orthogonal(Vector2 start, Vector2 end)godot::RGMap
get_loaded_chunks()godot::RGMap
get_local_index(Vector2 position)godot::RGMap
get_name(Vector2 position)godot::RGMap
get_property(Vector2 position, String property_name)godot::RGMap
get_rendered_chunks()godot::RGMap
get_tile_display_name(int index)godot::RGMap
get_tile_index(String name)godot::RGMap
get_tile_material(int index)godot::RGMap
get_tile_modulate(int index)godot::RGMap
get_tile_name(int index)godot::RGMap
get_tile_normal_map(int index)godot::RGMap
get_tile_property(int index, String property_name)godot::RGMap
get_tile_texture(int index)godot::RGMap
get_tile_texture_offset(int index)godot::RGMap
get_tile_z_index(int index)godot::RGMap
get_tiles_count()godot::RGMap
get_value(Vector2 position)godot::RGMap
is_chunk_in_bounds(int index)godot::RGMap
is_chunk_loaded(int index)godot::RGMap
is_chunk_rendered(int index)godot::RGMap
is_discovered(Vector2 position)godot::RGMap
is_entity_chunk_loaded(int id)godot::RGMap
is_entity_chunk_rendered(int id)godot::RGMap
is_entity_discovered(int id)godot::RGMap
is_entity_passable(int id)godot::RGMap
is_entity_transparent(int id)godot::RGMap
is_entity_visible(int id)godot::RGMap
is_in_bounds(Vector2 position)godot::RGMap
is_passable(Vector2 position)godot::RGMap
is_pathfinding_allowed(Vector2 position)godot::RGMap
is_tile_passable(int index)godot::RGMap
is_tile_transparent(int index)godot::RGMap
is_transparent(Vector2 position)godot::RGMap
is_visible(Vector2 position)godot::RGMap
load_chunk(int index, PoolIntArray data=PoolIntArray())godot::RGMap
load_distancegodot::RGMap
load_map_data(PoolIntArray map_data)godot::RGMap
move_entity(int id, Vector2 position)godot::RGMap
place_map(RGMap *another_map, Vector2 start)godot::RGMap
raycast_path(Vector2 start, Vector2 end)godot::RGMap
raycast_vision(Vector2 start, Vector2 end)godot::RGMap
remove_entity(int id)godot::RGMap
remove_pathfinding_exception(Vector2 position)godot::RGMap
render_distancegodot::RGMap
request_chunks_load(Vector2 player_position)godot::RGMap
request_chunks_render(Vector2 player_position)godot::RGMap
reset_chunk(int index)godot::RGMap
resize_map(Vector2 new_size, Vector2 new_chunk_size)godot::RGMap
RGMap() (defined in godot::RGMap)godot::RGMap
rpas_calc_visible_cells_from(Vector2 center, int radius)godot::RGMap
RPAS_NOT_VISIBLE_BLOCKS_VISIONgodot::RGMap
RPAS_RADIUS_FUDGEgodot::RGMap
RPAS_RESTRICTIVENESSgodot::RGMap
RPAS_VISIBLE_ON_EQUALgodot::RGMap
set_chunk_rendered(int index, bool value)godot::RGMap
set_discovered(Vector2 position, bool value)godot::RGMap
set_entity_discovered(int id, bool value)godot::RGMap
set_entity_passability(int id, bool value)godot::RGMap
set_entity_transparency(int id, bool value)godot::RGMap
set_tile_material(int index, Ref< Material > material)godot::RGMap
set_tile_modulate(int index, Color color)godot::RGMap
set_tile_normal_map(int index, Ref< Texture > texture)godot::RGMap
set_tile_passability(int index, bool value)godot::RGMap
set_tile_property(int index, String property_name, Variant new_value)godot::RGMap
set_tile_texture(int index, Ref< Texture > texture)godot::RGMap
set_tile_texture_offset(int index, Vector2 offset)godot::RGMap
set_tile_transparency(int index, bool value)godot::RGMap
set_tile_z_index(int index, int z_index)godot::RGMap
set_value(Vector2 position, int value)godot::RGMap
set_visibility(Vector2 position, bool value)godot::RGMap
show_pathfinding_exceptions(bool exception_type)godot::RGMap
sizegodot::RGMap
visibility_between(Vector2 start, Vector2 end, int max_distance)godot::RGMap
~RGMap() (defined in godot::RGMap)godot::RGMap